Dr. Portnoy

Cognitive Scientist, Author, Educator, Researcher

Ph.D. Fordham University, Educational Psychology

MS.Ed. Mercy College, Early Childhood and Urban Education

B.A. Michigan State University, Marketing and Advertising

PROFESSIONAL EXPERIENCE
2018-Present Lecturer, Graduate School of Education, Northeastern University

2018-Present Author, ASCD

2015-Present    Chief Learning Officer & Co-Founder, Killer Snails, LLC

2013-2016         Visiting Assistant Professor, School of Education, Hunter College, CUNY

2008-2013        Adjunct Professor, Hunter College, CUNY                                                         

2006-2008       Adjunct Professor, Fordham University

SELECT PUBLICATIONS

Portnoy, L. (2019) Designed to Learn: Solving Problems with Purpose and Passion. ASCD.

Portnoy, L. (2019, June, 12). Design thinking: Bridging learning and real-world application. K12 Insight. Retrieved from https://www.k12insight.com/trusted/design-thinking-bridging-learning-and-real-world-application/

Portnoy, L., & Schrier, K. (2019) Using Games to Support STEM Curiosity, Identify, and Self-Efficacy. The Journal of Games, Society, and Self. 1(1), 66-96. Retrieved from https://kilthub.cmu.edu/articles/Journal_of_Games_Self_Society_Issue_1/7857578

Portnoy, L., (2019) Biome Builder: Tabletop Games that build STEM knowledge. In K. Schrier (Ed.), Learning, Education & Games: 100 Games to Use in the Classroom (5 pp.). Carnegie Mellon University: ETC Press.

Portnoy, L., & Bernasconi, H. (2019) VR Gets Right to the Heart of Learning from Cells to the Human Body. In K. Schrier (Ed.), Learning, Education & Games: 100 Games to Use in the Classroom (5 pp.). Carnegie Mellon University: ETC Press.

Portnoy, L., & Moore, R. (2019) Learning Games with Bite: How Venomous Marine Snails Fuel Engagement and Inquiry in the Classroom. In K. Schrier (Ed.), Learning, Education & Games: 100 Games to Use in the Classroom (5 pp.). Carnegie Mellon University: ETC Press.

Portnoy, L. (2018, November). Developing the whole child, one collaboration at a time. Getting Smart. Retrieved from https://www.gettingsmart.com/2018/11/developing-the-whole-child-one-collaboration-at-a-time/

Portnoy, L. (2018, August). How design thinking can help teachers solve real problems and find their voice. EdSurge. Retrieved from https://www.edsurge.com/news/2018-08-22-how-design-thinking-can-help-teachers-solve-real-problems-and-find-their-voice

Portnoy, L. (2018, April). Design thinking adds "why" to the "what" and "how" of learning. ASCD Express, 3(14). Retrieved from http://www.ascd.org/ascd-express/vol13/1315-portnoy.aspx

Portnoy, L. (2018, February). Level up your classroom assessments: Are you game? ASCD Express, 3 (12). Retrieved from http://www.ascd.org/ascd-express/vol13/1312-portnoy.aspx

Portnoy, L. (2018, February). How SAMR and Tech Can Help Teachers Truly Transform Assessment. EdSurge. Retrieved from https://www.edsurge.com/news/2018-02-01-how-samr-and-tech-can-help-teachers-truly-transform-assessment

Portnoy, L. (2018, February). How Continuous Feedback Fosters Learning. Getting Smart. Retrieved from http://www.gettingsmart.com/2018/02/how-continuous-feedback-fosters-learning/

Portnoy, L. (2017, June, 30). Love in virtual reality. Digital Culturist. Retrieved from https://digitalculturist.com/love-in-virtual-reality-cf173a106e92

Portnoy, L.B. & Holford, M. (2017, May 11). Children should be playing more games in the classroom. Here’s why... World Economic Forum . Retrieved from https://www.weforum.org/agenda/2017/05/children-should-be-playing-more-games-in-the-classroom-here-s-why/

Portnoy, L. (2017, April, 21). Ethics in virtual reality: Do the same rules apply? VU Dream. Retrieved from http://www.vudream.com/ethics-in-virtual-reality-do-the-same-rules-apply-dr-lindsay-portnoy/

Portnoy, L. (2017, April, 14). Human Motivation in the 4th Industrial Revolution. Digital Culturist. Retrieved from https://digitalculturist.com/human-motivation-in-the-fourth-industrial-revolution-78e82552030d

Portnoy, L. (2017, April, 4). Embodied cognition and the possibility of virtual reality. Digital Culturist. Retrieved from https://digitalculturist.com/embodied-cognition-and-the-possibility-of-virtual-reality-ca2ec8fd05ea

Portnoy, L.B. (2015, May 6). The need for feedback. ACERT Hunter College. Retrieved from http://acert.hunter.cuny.edu/blog/the-need-for-feedback/2015/05/06/

Portnoy, L.B. (2015, April 28). How do you know when you don’t know? ACERT Hunter College. Retrieved from http://acert.hunter.cuny.edu/blog/how-do-you-know/2015/04/28/

Portnoy, L.B. & Rabinowitz, M. (2014). What’s in a domain: Understanding how students approach questioning in History and Science. Journal of Educational Research and Assessment, 20 (2), 122-145.

Rabinowitz, M., Acevedo, M., Casen, S., Rosengarten, M., Kowalczyk, M., & Portnoy, L.B. (2013). Distinguishing facts from beliefs: Fuzzy Categories. Psychology of Language and Cognition, 17 (3), 233-324.

SOCIAL MEDIA PUBLICATIONS

Portnoy, L. (2017, October, 11). “How to attract and hold influence by power” and other definitions... Medium. Retrieved from https://medium.com/@lportnoy/how-to-attract-and-hold-influence-by-power-and-other-definitions-af815130ee65

Portnoy, L. (2017, October, 5). You think you’re going to remember this tomorrow, but will you? Medium. Retrieved from https://medium.com/@lportnoy/you-think-youre-going-to-remember-this-tomorrow-but-will-you-51942e57c48d

Portnoy, L. (2017, June, 26). The landscape of VR/AR in education. Medium. Retrieved from https://medium.com/@lportnoy/the-landscape-of-vr-ar-in-education-1539fcf4b474

Portnoy, L. (2017, June, 12). 7 habits of highly successful presenters. Medium. Retrieved from https://medium.com/@lportnoy/7-habits-of-highly-successful-presenters-34b7153a27c9

Portnoy, L. (2017, May, 1). Joy hack your job: Three reasons you hate your job and how to change that right now. Medium . Retrieved from https://medium.com/@lportnoy/the-three-reasons-why-you-hate-your-job-d7bcaa617dfc

Portnoy, L. (2017, April, 13). What every “B” student has in common. Medium. Retrieved from https://medium.com/@lportnoy/what-every-b-student-has-in-common-b6a47ea33da9

Portnoy, L. (2017, April, 13). Metrics that matter: How to use VR to transform classroom learning. Medium. Retrieved from https://medium.com/@lportnoy/metrics-that-matter-how-vr-can-boost-classroom-engagement-and-learning-ff4714c21b5

Portnoy, L. (2017, April, 13). Virtual reality will fundamentally transform education. Medium. Retrieved from https://medium.com/@lportnoy/4-ways-virtual-reality-will-change-learning-1d2b291fbe7b

Portnoy, L. (2017, April, 7). The neural technology of empathy and the virtual technology that will harness it. Medium . Retrieved from https://medium.com/@lportnoy/the-neural-technology-of-empathy-and-the-virtual-technology-that-will-harness-it-2a5e89e11de3